← All projects

Case Study

Blink

Lead ArtistPuzzle DesignerProgrammer

  • MonoGame
  • C#
  • Procreate
  • Visual Studio
  • GitHub
  • Balance a limited light resource to scare off ravenous rats while completing a puzzle to progress through levels.

    Overview: Blink is a horror puzzle game built in MonoGame and C# where players must conserve a draining light resource to ward off ravenous rats while solving environmental puzzles to progress through each level. The game creates tension through the constant pressure of resource scarcity, forcing players to prioritize when to spend light and when to endure the dark.

    Key Features

    • Draining light resource management
    • Environmental trigger puzzles
    • Rat enemy threat system
    • Horror aesthetic
    • Multi-level progression

    Gallery

    Contributions

    • Designed and implemented environmental trigger and switch interactions in C#.
    • Contributed to core game loop design around the draining light resource, balancing survival tension with puzzle solvability.
    • Created character sprites, animations, and level layouts.

    Impact

    • Delivered a complete horror puzzle game in MonoGame, building the core light-resource mechanic, rat AI, and puzzle systems from scratch in C#.
    • Established a tension-driven resource system that ties survival and puzzle-solving into a single core loop.