← All projects

Case Study

BugBox

3D ArtistConcept ArtistProgrammer / UI Engineer

  • Unity (C#)
  • Looking Glass Portrait
  • Maya
  • Substance Painter
  • Overview: BugBox is a holographic idle simulation built for the Looking Glass display, designed to mimic the wonder of a virtual ant farm. Players customize modular low-poly bugs, observe emergent behaviors within an interactive terrarium, and influence creature interactions in a playful sandbox environment.

    Watch on YouTube

    Key Features

    • Bug customization
    • Omnidirectional AI pathfinding
    • Interactive terrarium
    • Holographic multi-angle viewing
    • Day/night cycles
    • Biome variety

    Gallery

    Contributions

    Art & Design

    • Modeled and textured low-poly beetle, ant, and grasshopper rigs with interchangeable modular parts and customizable texture support.
    • Designed concept art establishing a colorful, approachable visual identity.

    Development

    • Engineered bug AI with omnidirectional pathfinding and environment interaction systems.
    • Built player-facing UI for real-time bug customization.

    Impact

    • Modular rig architecture enables combinatorial customization without additional modeling work per variant.
    • Reduced cross-discipline handoff friction by handling 3D production and systems integration.
    • Navigated a full engine migration mid-project, delivering a working holographic build under time constraint.

    Quick facts

    Aug 2024 — Dec 2024 · RIT School of Interactive Games & Media

    Team

    3-person collaboration