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Case Study
Kiwi Kapitan
Overview: Kiwi Kapitan is a casual action game where players helm a Kiwi Pirate ship, plundering enemy Chicken Ships for kiwi fruit before succumbing to scurvy on the open seas. Originally scoped as a cooking game, the project underwent a full design pivot mid-development, requiring a rapid redesign of core mechanics, scope, and deliverables under a five-week deadline.
Key Features
- Casual action gameplay
- Player ship movement & collision
- Scurvy loss condition
- Original sprite art
- Full mid-development design pivot
Gallery
Contributions
- Pivoted core design direction mid-development, redefining scope and rebuilding the production plan to ship within the remaining timeline.
- Authored game design documents and production schedules, managing task distribution and milestone tracking.
- Prototyped and implemented player movement, collision detection, and loss condition systems.
- Designed levels and created original assets.
Impact
- Recovered a stalled production by re-scoping the game concept and rebuilding the plan mid-cycle, delivering a shippable build within a five-week window.
- Kept a small team aligned through the pivot with clear documentation and milestone tracking.
Quick facts
5-week production · RIT student project
Team
Small student team