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Case Study

Kiwi Kapitan

Project ManagerLead ArtistProgrammer

  • Unity
  • C#
  • Visual Studio
  • Procreate
  • GitHub
  • Google Workspace
  • Discord
  • Overview: Kiwi Kapitan is a casual action game where players helm a Kiwi Pirate ship, plundering enemy Chicken Ships for kiwi fruit before succumbing to scurvy on the open seas. Originally scoped as a cooking game, the project underwent a full design pivot mid-development, requiring a rapid redesign of core mechanics, scope, and deliverables under a five-week deadline.

    Key Features

    • Casual action gameplay
    • Player ship movement & collision
    • Scurvy loss condition
    • Original sprite art
    • Full mid-development design pivot

    Gallery

    Contributions

    • Pivoted core design direction mid-development, redefining scope and rebuilding the production plan to ship within the remaining timeline.
    • Authored game design documents and production schedules, managing task distribution and milestone tracking.
    • Prototyped and implemented player movement, collision detection, and loss condition systems.
    • Designed levels and created original assets.

    Impact

    • Recovered a stalled production by re-scoping the game concept and rebuilding the plan mid-cycle, delivering a shippable build within a five-week window.
    • Kept a small team aligned through the pivot with clear documentation and milestone tracking.

    Quick facts

    5-week production · RIT student project

    Team

    Small student team