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Case Study
Lethal Science Project
Overview: Lethal Science Project is a rhythm bullet-hell game where players navigate tile-mapped dungeons, dodging and absorbing enemy projectiles to pacify foes. Combat is built around a cooldown-gated absorption mechanic that forces players to balance aggression with survival, creating a risk-reward loop at the core of every encounter.
Key Features
- Rhythm-based combat
- Cooldown-gated absorption mechanic
- Tile-mapped dungeon layouts
- Original 2D animated assets
Gallery
Contributions
- Produced mood boards, character sheets, and location references to maintain a cohesive visual direction.
- Designed tile maps and 2D character animations and assets.
- Maintained task lists and design documentation throughout development, keeping the team aligned on scope and deliverables.
Impact
- Kept a multi-discipline team aligned on scope and deliverables through consistent documentation and task tracking.
- Established a cohesive visual identity across tile maps, character sheets, and animated assets.
Quick facts
RIT student project
Team
Multi-discipline student cohort