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Case Study

Lethal Science Project

2D ArtistConcept DesignerProject Manager

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  • Overview: Lethal Science Project is a rhythm bullet-hell game where players navigate tile-mapped dungeons, dodging and absorbing enemy projectiles to pacify foes. Combat is built around a cooldown-gated absorption mechanic that forces players to balance aggression with survival, creating a risk-reward loop at the core of every encounter.

    Mood board for Lethal Science Project's visual identity

    Key Features

    • Rhythm-based combat
    • Cooldown-gated absorption mechanic
    • Tile-mapped dungeon layouts
    • Original 2D animated assets

    Gallery

    Contributions

    • Produced mood boards, character sheets, and location references to maintain a cohesive visual direction.
    • Designed tile maps and 2D character animations and assets.
    • Maintained task lists and design documentation throughout development, keeping the team aligned on scope and deliverables.

    Impact

    • Kept a multi-discipline team aligned on scope and deliverables through consistent documentation and task tracking.
    • Established a cohesive visual identity across tile maps, character sheets, and animated assets.

    Quick facts

    RIT student project

    Team

    Multi-discipline student cohort