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Case Study

Peaceland

Lead Artist3D ArtistLevel DesignerConcept Designer

  • Unity
  • C#
  • Maya
  • Adobe Suite
  • Procreate
  • GitHub
  • Miro
  • Overview: Peaceland is a role-playing game set in a fictionalized post-conflict country, using small player choices to explore how memory and empathy can be tools for peacebuilding rather than division. It's a grant-supported, multi-year Vertically Integrated Project at RIT — I led art direction during the Summer 2024 cohort, and successor teams have continued building on that foundation into an active pre-production phase.

    The project has since been presented at the Serious Play Conference (2025 & 2026) and Narrascope (2024, Strong Museum), and continues to run on an agile, sprint-based workflow across interdisciplinary student cohorts.

    Read the Full Project Page & Conference History
    Peaceland key art — willow tree courtyard with player character

    Key Features

    • Narrative-driven RPG
    • Memory & empathy themes
    • Multi-cohort VIP production
    • 80+ custom assets
    • Agile, sprint-based workflow
    • Presented at Serious Play Conference & Narrascope

    Gallery

    Contributions

    • Led art direction across concept, design, and production phases for a multi-discipline team.
    • Produced mood boards, character references, and environment sketches.
    • Established asset naming conventions and file structure for a scalable, handoff-ready pipeline.
    • Modeled and integrated 3D assets into Unity in collaboration with engineering and design teams.

    Impact

    • Pipeline standards adopted by successor cohorts — the project remains in active development three years on.
    • Maintained visual consistency across 80+ assets spanning characters and environments.
    • Contributed to a project later presented at the Serious Play Conference and Narrascope, and grant-supported by PCCE and University of Rochester collaborators.

    Quick facts

    May 2024 — Aug 2024 · RIT School of Interactive Games & Media

    Team

    Interdisciplinary student cohort, still active

    Recognition

    Presented at Serious Play Conference (2025, 2026) & Narrascope (2024)