Case Study
Peaceland
Overview: Peaceland is a role-playing game set in a fictionalized post-conflict country, using small player choices to explore how memory and empathy can be tools for peacebuilding rather than division. It's a grant-supported, multi-year Vertically Integrated Project at RIT — I led art direction during the Summer 2024 cohort, and successor teams have continued building on that foundation into an active pre-production phase.
The project has since been presented at the Serious Play Conference (2025 & 2026) and Narrascope (2024, Strong Museum), and continues to run on an agile, sprint-based workflow across interdisciplinary student cohorts.
Read the Full Project Page & Conference History
Key Features
- Narrative-driven RPG
- Memory & empathy themes
- Multi-cohort VIP production
- 80+ custom assets
- Agile, sprint-based workflow
- Presented at Serious Play Conference & Narrascope
Gallery
Contributions
- Led art direction across concept, design, and production phases for a multi-discipline team.
- Produced mood boards, character references, and environment sketches.
- Established asset naming conventions and file structure for a scalable, handoff-ready pipeline.
- Modeled and integrated 3D assets into Unity in collaboration with engineering and design teams.
Impact
- Pipeline standards adopted by successor cohorts — the project remains in active development three years on.
- Maintained visual consistency across 80+ assets spanning characters and environments.
- Contributed to a project later presented at the Serious Play Conference and Narrascope, and grant-supported by PCCE and University of Rochester collaborators.
Quick facts
May 2024 — Aug 2024 · RIT School of Interactive Games & Media
Team
Interdisciplinary student cohort, still active
Recognition
Presented at Serious Play Conference (2025, 2026) & Narrascope (2024)