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Case Study
Skull Nova
Overview: Skull Nova is a fully reskinned Unity platformer built around a diaphanization-inspired visual theme. Every visual element was replaced with original hand-drawn artwork, transforming a default Unity project into a cohesive, thematically unified game.
Key Features
- Diaphanization-inspired visual theme
- Fully original assets
- Intro animatic
Gallery
Contributions
- Concepted and executed a diaphanization-inspired visual identity, establishing the theme through mood boards, concept art, and a consistent design language applied across all assets.
- Drew fully original player and enemy sprites and animations from scratch in Procreate and Photoshop, replacing all default Unity assets.
- Produced an original intro animatic to establish narrative context and tone before gameplay begins.
Impact
- Transformed a default Unity template into a fully original, thematically unified game with every visual element hand-drawn.
- Established a consistent visual language spanning player, enemy, and UI assets from a single artist.
Quick facts
Solo art production
Team
Small student team