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Case Study

Skull Nova

Sole ArtistProgrammer

  • Unity
  • C#
  • Procreate
  • Adobe Photoshop
  • Overview: Skull Nova is a fully reskinned Unity platformer built around a diaphanization-inspired visual theme. Every visual element was replaced with original hand-drawn artwork, transforming a default Unity project into a cohesive, thematically unified game.

    Key Features

    • Diaphanization-inspired visual theme
    • Fully original assets
    • Intro animatic

    Gallery

    Contributions

    • Concepted and executed a diaphanization-inspired visual identity, establishing the theme through mood boards, concept art, and a consistent design language applied across all assets.
    • Drew fully original player and enemy sprites and animations from scratch in Procreate and Photoshop, replacing all default Unity assets.
    • Produced an original intro animatic to establish narrative context and tone before gameplay begins.

    Impact

    • Transformed a default Unity template into a fully original, thematically unified game with every visual element hand-drawn.
    • Established a consistent visual language spanning player, enemy, and UI assets from a single artist.

    Quick facts

    Solo art production

    Team

    Small student team